Year | Title |
---|---|
1982 | Star Trek - Strategic Operations Simulator |
2000 | Star Trek: Borg Contact |
2002 | Star Trek: Voyager – The Arcade Game |
Year | Title | Platform | Developer, publisher |
---|---|---|---|
1971 | Star Trek (text game) | Multiple | Mike Mayfield |
1972 | Star Trek (script game) | PDP-10 | Don Daglow |
1973 | Super Star Trek | Multiple (BASIC) | David H. Ahl |
1976 | Galaxy | 8008, 8080, SCELBI | Bob Findley, SCELBI Computer Consulting |
1977 | Star Trek | Apple 1 | Bob Bishop, Interface Age |
1979 | Apple Trek | Apple II | Wendell Sander, Apple Computer |
1980 | 3-D Star Trek | Atari 800 | Color Software |
1980 | Battle Trek | TRS-80 | Gilman Louie, Voyager Software |
1980 | Star Trek 3.5 | TRS-80, Apple II, Atari 800 | Adventure International |
1981 | Star Trek | DOS | |
1981 | Tari Trek | Atari 800 | Quality Software |
1982 | Video Trek 88 | DOS | Windmill Software |
1982 | NewTrek | DOS | |
1982 | SpaceTrek 2 | Commodore 64 | |
1982 | Super Star Trek | DOS | |
1982 | Dragon Trek | Dragon 32/64 | Salamander Software |
1982 | Star Trek | Dragon 32/64 | Personal Software Services |
1982 | The Warp Factor | Apple II, DOS | Strategic Simulations, Inc. |
1983 | Star Trek: Strategic Operations Simulator (ports) | Apple II, Atari 8-bit, Colecovision, C64, VIC-20 | Sega Enterprises, Inc. |
1983 | Galaxy Trek | DOS | Larry E. Jordan |
1983 | Star Trek | Commodore 64 | Interceptor Micro's Software |
1983 | Star Trek 6.8 | Commodore 64 | Anik Microsystems |
1983 | 3D Time Trek | Commodore 64 | Anirog Software Ltd. |
1983 | Trek Adventure | Commodore 64 | Aardvark-80 |
1984 | Begin: A Tactical Starship Simulation | DOS | Clockwork Software |
1984 | NET TREK | Macintosh | |
1984 | StarShip: Invasion | DOS | Thinking Machine Associates |
1985 | Star Trek Evolution (diskette included 3 games) | Commodore 64 | Load'n'Go / One Step / Green Valley Publishing |
1985 | Star Trek: The Kobayashi Alternative | Apple II, C64, DOS | Simon & Schuster |
1986 | Trek73 | DOS | David A. Soussan |
1986 | Star Trek: The Promethean Prophecy | Apple II, C64, DOS | Simon & Schuster |
1986 | Trivial Trek | DOS | Rugsoft, Inc. |
1986 | Star Trek: Trivia Game, Volume 1 | DOS | Apogee Software, Ltd. |
1986 | Tommy's Trek | DOS | Tommy's Toys |
1987 | Three Dimensional Star Trek | DOS | Carl Schelin |
1987 | TREK | DOS | Carl McLawhorn |
1987 | Star Trek: The Rebel Universe | Atari ST, C64, DOS | Simon & Schuster |
1988 | Star Trek: The Last Generation | DOS | Xordanbhorgh, Inc. |
1988 | Star Trek: First Contact | DOS | Micromosaics, Simon & Schuster Interactive |
1989 | Star Trek: The Next Generation: The Transinium Challenge | DOS | |
1989 | Star Trek V: The Final Frontier | DOS | Level Systems, Mindscape |
1990 | Star Trek: The Next Generation - Trivia Game | DOS | Sci-Fi / Futuristic |
1990 | Visual Star Trek (VTrek) | DOS | |
1991 | Begin 2 | DOS | Clockwork Software |
1992 | NCC-1701 | Windows 3.x | Robert W. Feakins |
1992 | 3D Trek | DOS | Scott Douglas |
1992 | The Alcor Trivia Pro Classic Star Trek (Star Log - I) | DOS | The Alcor Group, Inc. |
1992 | Star Trek: 25th Anniversary | DOS, Macintosh, Amiga | Interplay Entertainment |
1992 | EGA Trek: The Mongol Invasion | DOS | Arcanum Computing, Sofsource, Inc. |
1993 | Star Trek: Judgment Rites | DOS, Macintosh | Interplay Entertainment |
1995 | Star Trek: The Next Generation – A Final Unity | DOS, Macintosh | Spectrum HoloByte, MicroProse |
1996 | Star Trek: Klingon | Windows, Macintosh | Simon & Schuster |
1996 | Star Trek: Borg | Windows, Macintosh | Simon & Schuster |
1996 | Star Trek: Deep Space Nine: Harbinger | DOS, Macintosh | Stormfront Studios, Viacom NewMedia |
1997 | Star Trek: Starfleet Academy | Windows, Macintosh | High Voltage Software, Interplay Entertainment |
1997 | Star Trek Generations | Windows | MicroProse |
1997 | Star Trek Pinball | Windows | Interplay Productions |
1998 | Star Trek: The Next Generation: Klingon Honor Guard | Windows, Macintosh | MicroProse |
1998 | Star Trek: The Game Show | Windows, Macintosh | |
1998 | Star Trek: Starship Creator | Windows, Macintosh | Imergy, Simon & Schuster |
1999 | Star Trek: The Next Generation: Birth of the Federation | Windows | MicroProse, Hasbro |
1999 | Star Trek: Secret of Vulcan Fury | Cancelled | Interplay Entertainment |
1999 | Star Trek: Starfleet Command | Windows | Quicksilver Software, Interplay Entertainment |
1999 | Star Trek: Hidden Evil | Windows | Presto Studios, Activision |
2000 | Star Trek: Starfleet Command - Captain's Edition | Windows | Quicksilver Software, Inc., Interplay Entertainment Corp. |
2000 | Star Trek: Armada | Windows | Mad Doc Software, Activision |
2000 | Star Trek: Deep Space Nine: The Fallen | Windows, Macintosh | The Collective, Simon & Schuster |
2000 | Star Trek: ConQuest Online | Windows | Genetic Anomalies, Activision |
2000 | Star Trek: Klingon Academy | Windows | 14 Degrees East, Interplay Entertainment |
2000 | Star Trek: New Worlds | Windows | 14 Degrees East, Interplay Entertainment |
2000 | Star Trek: Starfleet Command II: Empires at War | Windows | Taldren, Interplay Entertainment |
2000 | Star Trek: Starship Creator Warp II | Windows | Imergy, Simon & Schuster Interactive |
2000 | Star Trek: Voyager – Elite Force | Windows, Macintosh | Raven Software, Activision |
2001 | Star Trek: Voyager - Elite Force expansion pack | Windows | Raven Software Corporation, Activision Publishing, Inc. |
2001 | Star Trek: Deep Space Nine: Dominion Wars | Windows | Gizmo Games, Simon & Schuster |
2001 | Star Trek: Armada II | Windows | Mad Doc Software, Activision |
2001 | Star Trek: Away Team | Windows | Reflexive Entertainment, Activision |
2001 | Star Trek: Borg Assimilator | Cancelled | Activision |
2001 | Star Trek: Starfleet Command: Orion Pirates | Windows | Taldren, Interplay Entertainment |
2002 | Star Trek: Starfleet Command III | Windows | Taldren, Activision |
2002 | Star Trek: Bridge Commander | Windows | Totally Games, Activision |
2003 | Star Trek: Elite Force II | Windows, Macintosh | Ritual Entertainment, Activision |
2006 | Star Trek: Legacy | Windows, Xbox 360 | Mad Doc Software, Bethesda Softworks |
2009 | Star Trek: DAC | Windows, Xbox 360, Macintosh, PlayStation 3 | Naked Sky Entertainment, Paramount Digital Entertainment |
2010 | Star Trek Online | Windows, Xbox One, PlayStation 4 | Atari, Cryptic Studios, Perfect World Entertainment |
2011 | Star Trek Infinite Space | Cancelled as of 2012, Windows, Macintosh | GameForge |
2013 | Star Trek | Windows, Xbox 360, PlayStation 3 | Digital Extremes |
2015 | Star Trek: Alien Domain | Browser | GameSamba |
2016 | Star Trek Timelines | Browser, iOS, Android | Disruptor Beam |
2017 | Star Trek: Bridge Crew | Windows, PlayStation 4 | Ubisoft |
2018 | Star Trek Adversaries | Windows, Macintosh, iOS, Android | Puppet Master Games |
Year | Title | Platform |
---|---|---|
1979 | Star Trek: Phaser Strike | Microvision |
1982 | Star Trek: The Motion Picture | Vectrex |
1983 | Star Trek: Strategic Operations Simulator | Atari 2600, Atari 5200, Atari 400/800/1200XL, ColecoVision, Commodore VIC-20, Commodore 64, TI-99/4A |
1989 | Star Trek V: The Final Frontier | Nintendo Entertainment System (cancelled) |
1991 | Star Trek: 25th Anniversary | Nintendo Entertainment System |
1992 | Star Trek: 25th Anniversary | Game Boy |
1993 | Star Trek: The Next Generation: Future's Past | Super Nintendo Entertainment System |
Star Trek: The Next Generation | Game Boy, Nintendo Entertainment System | |
1994 | Star Trek: The Next Generation: Echoes from the Past | Game Gear, Sega Genesis (Mega Drive), Super Nintendo Entertainment System |
Star Trek Generations: Beyond the Nexus | Game Boy, Game Gear | |
Star Trek: Starfleet Academy Starship Bridge Simulator | Sega 32X, Super Nintendo Entertainment System | |
Star Trek: Deep Space Nine – Crossroads of Time | Sega Genesis (Mega Drive), Super Nintendo Entertainment System | |
Star Trek: The Next Generation - The Advanced Holodeck Tutorial | Game Gear | |
2000 | Star Trek: Invasion | PlayStation |
Star Trek: Voyager – Elite Force | Windows, Mac OS 9, PlayStation 2 | |
2004 | Star Trek: Shattered Universe | PlayStation 2, Xbox |
2006 | Star Trek: Tactical Assault | PlayStation Portable, Nintendo DS |
Star Trek: Legacy | Xbox 360, Windows | |
Star Trek: Encounters | PlayStation 2 | |
2007 | Star Trek: Conquest | Wii, PlayStation 2 |
2009 | Star Trek: DAC | Xbox 360, PlayStation 3 |
2013 | Star Trek | Xbox 360, PlayStation 3, Windows |
2016 | Star Trek Online | Xbox One, PlayStation 4, Windows, Macintosh |
2017 | Star Trek: Bridge Crew | PlayStation 4, Windows |
Year | Title | Platform | Developer, Publisher |
---|---|---|---|
2009 | Star Trek: The Mobile Game | iOS (iPhone, iPod Touch) | |
2013 | Star Trek: Rivals | iOS | |
2013 | Convoy Raider 2013 | Windows Metro, Android, Apple iOS | MicroGames.biz |
2014 | Romulan 2014 | Windows Metro, Android, Apple iOS | MicroGames.biz |
2014 | Starfleet 2014 | Windows Metro, Android, Apple iOS | MicroGames.biz |
2014 | Star Trek Trexels | iOS, Android | Xcube Games, YesGnome, LLC |
2016 | Star Trek Timelines | iOS, Android | Disruptor Beam |
2018 | Star Trek Fleet Command | iOS, Android | Scopely |
Spatial anomalies in fiction |
---|
Black holes in fiction • Portable hole • Portals in fiction • Teleportation in fiction • Wormholes in fiction • Jumpgate • Jump drive • Stargate • Boom tube • Warp drive • Hyperdrive • Hyperspace • Slipstream • Time travel in fiction |
Warp factor | Warp scale from Encyclopedia directly given values (Michael Okuda)[5] | Cubic warp scale v = w3c (Franz Joseph)[6] | Revised warp scale v = w10/3c (Michael Okuda)[7] | Onscreen Reference (Canon) |
---|---|---|---|---|
(Multiple of speed of light) | ||||
1 | 1× | 1× | 1× | |
2 | 10× | 8× | 10× | In the Star Trek: Enterprise episode 'Dead Stop', it is said that Enterprise would take about a decade (10 years) to travel 130 light years at Warp 2. Thus Warp 2 corresponds to about 13 times the speed of light. |
3 | 39× | 27× | 39× | In the Star Trek: The Next Generation episode 'The Most Toys' the crew of Enterprise-D discovers that the android Data may have been stolen while on board another ship, Jovis. At this point the Jovis, which has a maximum warp factor of 3, has had a 23-hour head start, which the Enterprise-D figures puts her anywhere within a 0.102 light year radius of her last known position. (By conversion, this implies that Warp 3 is equivalent to about 39c.) |
4 | 102× | 64× | 102× | In the Star Trek: Voyager episode 'Resolutions', it is said that a Voyager shuttle would need about 700 years of flight time for a 70,000 light-year journey back to Earth. It follows that Warp 4, the stated maximum speed of the shuttle, is about 100 times the speed of light. |
4.5 | 150× | 91× | 150× | In the Star Trek: Enterprise pilot 'Broken Bow', Commander Tucker states 'warp 4.5 next Thursday', to which Captain Archer responds 'Neptune and back in 6 minutes'. The distance from Earth to Neptune varies all the time as both planets orbit the sun, however the average distance between the two is around 30.63 AU (4.58 billion km) and 29.76 AU (4.45 billion km) average 4.52 billion km. Therefore, a round trip of 9.04 billion km in 6 minutes would imply that Warp 4.5 is about 84 times the speed of light. |
5 | 213× | 125× | 213× | In the Star Trek: Enterprise episode 'The Expanse', Captain Archer says the flight to the Delphice Expansion is equivalent to a 3-month trip. Upon arrival of the Enterprise, the distance to Earth is given as 50 light years. Thus, Warp 5, the maximum speed of the Enterprise, corresponds to about 200 times the speed of light. |
6 | 392× | 216× | 392× | |
7 | 656× | 343× | 656× | In the Star Trek: Enterprise episode 'E²', the Enterprise will fly through an 11.6 light year long subspace corridor for a meeting with Degra. However, the Enterprise is thrown 127 years into the past. As the older Enterprise encounters their younger counterpart (to warn them), Captain Lorian suggests modifying the warp drive so that the younger Enterprise can briefly reach Warp Factor 6.9 and cover this distance in about two days without using the corridor. Thus, Warp 6.9 corresponds to about 2117 times the speed of light. In the Star Trek: Discovery episode 'New Eden' (S2:E2), Commander Michael Burnham says a signal “is in the Beta Quadrant, 51,450 light years away,” to which Captain Christopher Pike replies, “at top speed that would take us 150 years to get that far,” indicating the maximum speed of Starship Discovery is 343x the speed of light (51,450 light years / 150 years). That responds to warp factor 7 of the original warp scale. |
8 | 1024× | 512× | 1024× | |
9 | 1516× | 729× | 1516× | In the episode Bloodlines from the series Star Trek: The Next Generation, Riker claims that the Enterprise would need around 20 minutes for a 300 billion kilometer flight at Warp 9. Thus Warp Factor 9 corresponds to a speed of 900 billion kilometers per hour (= 250 million kilometers per second) or about 830 times the speed of light. |
9.9 | 3053× | 970× | 2083× | In the episode The 37s from the Star Trek: Voyager series Warp 9.9 is directly mentioned in a dialog with 4 billion miles per second (6.5 billion km per second), which is about 21,468 times faster than the speed of light. |
9.975 | 6395× | 993× | 2137× | According to Gene Roddenberry's first concept script Star Trek is., the original Enterprise had a maximum speed of 0.73 light years per hour, which is about 6395 times the speed of light. This corresponds roughly with Warp Factor 9.975 of the Okuda scale. |
9.99 | 7912× | 997× | 2147× | According to the episode Threshold from Star Trek: Voyager, Warp 9.99 is the beginning of Transwarp and the end of normal warp speeds. |
9.9999 | 199,516× | ~1000× | ~2154× | |
10 | Infinite velocity | 1000× | 2154× | In the episode 'Threshold', Tom Paris breaks the Warp 10 threshold, but travel beyond the threshold is later discovered to be unacceptably hazardous to biological life. In the episode 'Where No One Has Gone Before' the Enterprise-D was shown to exceed warp 10, traveling 2.7 million light years from their home galaxy in a matter of minutes (though the ship's extreme velocity was due to the influence of an alien being and could not be achieved by starship engines). |
11 | Beyond scale | 1331× | 2960× | In episode The Changeling the Enterprise briefly reached warp factor 11, as a result of Nomad's 'correction of inefficiencies' in the antimatter control system. In the episode By Any Other Name the Kelvans modified the Enterprise's engines for greater sustained speed of warp factor 11 to travel from the Milky Way Galaxy to the Andromeda Galaxy. |
12 | 1728× | 3956× | ||
13 | 2197× | 5166× | In the alternative future depicted in 'All Good Things..', the series finale of The Next Generation, the 'future' Enterprise-D travels at Warp 13, perhaps as a result of another reconfiguration of the warp scale. | |
14 | 2744× | 6613× | At one point in 'That Which Survives' the Enterprise traveled at a warp factor of 14.1. | |
15 | 3375× | 8323× | ||
18.56 | 6395× | – | According to Gene Roddenberry's first concept script Star Trek is., the original Enterprise had a maximum speed of 0.73 light years per hour, which is about 6395 times the speed of light. This corresponds with warp factor 18.56 of the cubic scale. |